![]() We wanted to have great game before giving access to it. This could be made much smoother by making it so that the menu exits automatically after confirmation. Astral Ascent development started in June 2019, and since we have created a lot of content for the game. Having to "exit" the spell menu after a new spellĬurrently when grabbing a new spell, at least on controller the process is: RB to select, A to confirm the slot you want it in, B to exit the menu, Hold RB to Harvest. To achieve astral projection, you recognize that you have an etheric double which is anchored to. With the instant knowledge of the difficulty and the room type, let the player teleport instantly to the next area. Astral travel is possible after you have achieved the ability to astral project, which is an intentional out-of-body experience by which you separate from the physical body to move around outside it to enhance your psychic and spiritual awareness. In line with the above-mentioned difficulty, when actually picking a level, there's a split second where you have to wait for the orb to animate. Air into ArtAir into ArtAir into Art March 16, 2023. My life and my writingKing of Adders March 17, 2023. For those that have forgot: commute and exchange March 19, 2023. Sure, you can count the stars circling around the orbs, but it would be best if it was just a static floating graphic so I can pick one right when I see it without having to check them. My cosmic lover in a Christ mind agenda March 19, 2023. Without walking over each of the orbs it's often not clear what the difficulty of each selection is at first glance. The best option would be something like "Press Space to skip to Garden" and "Press Enter to restart" to go directly into another run. Speed Up / Skip Death Recap and Garden Respawn AnimationĬompared to a rather fast paced game, these animations are tedious. Been playing for around 10 hours or so now and there are a couple of things I wanted to suggest to make it a bit smoother overall.
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