Through paragon levels feels no different other than the natural decrease in To put so many hours into the game and eventually fall in love with it. Exploring other classes wasĪlso interesting as my play style changed drastically. With rearranging my build and remapping abilities. Necromancer, partly due to my interest in the character and its addition in theĪfter finishing the campaign I became obsessed We were able to spread out and claim loot appropriately, without everįeeling like there was a disparity between what we found. This range of difficulty really kept the gameįresh for us, however, I would have liked to a quicker way of upping theĭifficulty without exiting the game – though understandably, this is to preventĬonstant fluctuation in difficulty or scaling down when things get tricky.Ĭo-op seems the most enjoyable method of play,Īs two players didn’t feel oversaturated or like we were fighting over theĮnemies. The level of difficulty up through various levels of torment. In story mode particularly, we found ourselvesīumping up the difficulty regularly, beginning on hard mode and quickly bumping The main campaign which consists of five actsĭoes feel dated in some story elements, but it never feels sluggish and isĮnjoyable from start to finish even as a newcomer. Knowing that every level promised new unlockable gear and abilities felt genuinely rewarding – more so than in similar progression systems which lack real reward. The level system is fun and captivating, and frankly was one of the most addictive leveling systems I can recall from the past 5 years. From a newcomer to the series to an addict – exploring Diablo III Eternal Collection was endlessly fun.
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